Development of Cultural Picture Guessing Game through the QuickAppNinja Website to Strengthen the Love for the Homeland in the Young Generation in the Society 5.0 Era

Authors

  • Pandu Rudy Widyatama Teacher Professional Education, Universitas Negeri Surabaya, Indonesia Author
  • Ricky Widia Pratama Teacher Professional Education, Universitas Negeri Surabaya, Indonesia Author
  • Suhartono Pancasila and Citizenship Education, Universitas PGRI Adi Buana Surabaya, Indonesia Author
  • M. Syaifudin Pancasila Education, SMP Negeri 16 Surabaya, Indonesia Author
  • Maya Mustika Kartika Sari Pancasila and Citizenship Education, Universitas Negeri Surabaya, Indonesia Author

DOI:

https://doi.org/10.99999/

Keywords:

Guess the Culture Picture, Website QuickAppNinja, Love for the Motherland, The Younger Generation, Era Society 5.0

Abstract

This researcher developed a cultural guessing game application based on the QuickAppNinja platform to strengthen the love for the homeland in the younger generation in the era of society 5.0. Through research and development (R&D) research, this research involves the stages of analysis of needs, design, development, limited trials, field trials and there are evaluations and improvements. This limited trial involves teachers, lecturers, and students as assessors, and temporarily for field trials involving students as end users. The results of this study show that this application is easy to use, interesting, and effective in adding insight into local culture. Application users who show interest in the cultural elements presented and feel that they have become more familiar with Indonesian culture. This application has the potential to be an educational medium to introduce local culture to the younger generation. Further development of the development of this application includes the addition of game levels and a variety of cultural content.

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Author Biographies

  • Pandu Rudy Widyatama, Teacher Professional Education, Universitas Negeri Surabaya, Indonesia

    College Student

  • Ricky Widia Pratama, Teacher Professional Education, Universitas Negeri Surabaya, Indonesia

    College Student

  • Suhartono, Pancasila and Citizenship Education, Universitas PGRI Adi Buana Surabaya, Indonesia

    Lecturer

  • M. Syaifudin, Pancasila Education, SMP Negeri 16 Surabaya, Indonesia

    Teacher

  • Maya Mustika Kartika Sari, Pancasila and Citizenship Education, Universitas Negeri Surabaya, Indonesia

    Lecturer

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Published

08-12-2024

How to Cite

Development of Cultural Picture Guessing Game through the QuickAppNinja Website to Strengthen the Love for the Homeland in the Young Generation in the Society 5.0 Era. (2024). SEMICOLON: Computer Science Journal, 1(1), 8-16. https://doi.org/10.99999/